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Escape Hunt: The Lost Temples

About the Game

Escape Hunt: The Lost Temples, is puzzle game developed for mobile hardware and runs on both IOS and Android. Escape Hunt:The Lost Temples uses physically based rendering (PBR) to give it a very detailed and 'realistic' look that is not often seen in mobile games.

The game is broken up in chapters and rooms. Each chapter contains three rooms and within each of these rooms there are a series of puzzles the player must complete to advance to the next room or chapter.

The player moves around and interacts with with the game world with a variety of taps and swipes and has a fully functioning inventory to both store and combine items.

Below is a selection of rooms that i made/worked on as part of the art team.

The study was created as an interactive main menu and while not technically a 'Room' for game play, the study was still created in the same way as the puzzle rooms and still locked to same technical limitations of the other rooms..

The Study

Room 04

Khmer Room04_2
Khmer Room04_1

Room 05

Khmer Room05_2
Khmer Room05_1

Room 06

Khmer Room06_1
Khmer Room06_2

Room 07

Khmer Room07_1
Khmer Room07_2

Room 08

Khmer Room08_1
Khmer Room08_2

Room 09

Khmer Room09_2
Khmer Room09_1
Study
blackboard
stand
table
armchair
tomb
paintings

Room 01

Khmer Room01_1
Khmer Room01_2

Room 03

Khmer Room03_1
Khmer Room03_2
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