Escape Hunt: The Lost Temples, is puzzle game developed for mobile hardware and runs on both IOS and Android. Escape Hunt:The Lost Temples uses physically based rendering (PBR) to give it a very detailed and 'realistic' look that is not often seen in mobile games.
The game is broken up in chapters and rooms. Each chapter contains three rooms and within each of these rooms there are a series of puzzles the player must complete to advance to the next room or chapter.
The player moves around and interacts with with the game world with a variety of taps and swipes and has a fully functioning inventory to both store and combine items.
Below is a selection of rooms that i made/worked on as part of the art team.
The study was created as an interactive main menu and while not technically a 'Room' for game play, the study was still created in the same way as the puzzle rooms and still locked to same technical limitations of the other rooms..